A Courtroom Email Exposed How a Game Studio Stole a Sealed Childhood Injury Photo-Ginny - Chainityai

A Courtroom Email Exposed How a Game Studio Stole a Sealed Childhood Injury Photo-Ginny

The courtroom clerk held the printed email like it had burned her fingers.

She leaned toward Judge Marianne Holt at 11:41 a.m., her lips barely moving. I could not hear the words, but I watched the judge’s face change. Not dramatically. Not like television. Her eyes simply left the projector screen, settled on the paper, and stayed there too long.

Mark Leland’s hand hovered near his water glass.

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My attorney, Dana Brooks, remained standing beside the projector cart with one hand on the clicker and the other resting against the edge of the table. The red USB drive sat in the open port, small and ugly and bright against the black machine.

The screen still showed my hospital photo.

My face at sixteen.

My hair stuck to my cheek. My left eye swollen. The scar still raw under strips of medical tape. A nurse’s gloved hand was visible at the edge of the frame, holding the ruler they used for evidence photos.

That picture had lived inside a sealed juvenile medical file for thirteen years.

Now it was enlarged across a federal courtroom while the CEO who had put my wound inside a video game stared at the clerk’s paper like it was a loaded gun.

Judge Holt lifted the email.

“Mr. Leland,” she said, “before you answer counsel’s question, I want you to listen carefully.”

Mark straightened, but his shoulders had lost their expensive shape.

His lawyer, Grant Phelps, whispered, “Don’t respond.”

The judge looked at him.

“Mr. Phelps, sit down.”

He sat.

No one coughed. No chair scraped. Even the projector fan seemed louder, pushing hot plastic air into the silence.

The judge read from the page.

“From: Mark Leland. To: Arlen Pierce, Lead Character Design. Subject: Kentucky face reference. Date: February 3, 10:18 p.m.”

Dana’s fingers curled once around the clicker.

My palm pressed harder against the table.

Judge Holt continued.

“Quote: Use the scar. It is the whole hook. Players remember damage.”

A woman in the back row made a small sound through her nose.

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